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PE with Joe Wickes
1. Listen to both stories
• Listen to each of the stories again: The Night Shimmy https://youtu.be/h7ypmw-0JU0 and Silly Billy https://youtu.be/vHiW5ndFNQQ
• What do you notice when you hear these stories for a second time?
2. Compare the two stories
• Think about what is the similar and what is different between the two stories.
• Complete Comparison Questions, writing in clear sentences.
3. Describe your own magical toy or object
• Eric has the parrot, Billy has worry-dolls. What magical toy or object would you have to protect you from bad dreams and worries?
• Describe your toy or object carefully and then draw an illustration to show how it protects against worries and bad dreams.
Well done. Show your drawing and description to a grown-up. What do they do to help them with bad dreams and worries?
Try the Fun-Time Extra Imagine that Billy and Eric met each other. How would they tell each other their story? Write what they would say to one another.
Watch the video to remind you of the different methods to help you do this - remember to pause the video if it asks you a question to give you some thinking time. Watch it more than once if you would like.
Then click on 'BBC Bitesize' for activities and to get the questions. Check your answers at the end by scrolling to the bottom of the PDFs - check what mistakes you made so you can learn from them next time.
Programmers write computer programs in a language we call code. However, because no one is perfect, computer programmers sometimes make mistakes when writing their code. These mistakes are known as ‘bugs’. A complex program can be made up of lots of lines of code and it is normal for new programs to have some bugs. An important part of programming is testing your program and 'debugging' (which means removing the bugs).
What is a bug?
In real life there are many types of bugs, like beetles, moths or houseflies, and in computing there are also different types of bugs.
Did you know?
In 1947 a real bug, a moth to be precise, was found in a computer, stopping it from working. Although the term ‘bug’ was already in use in programming, this is often thought to be the first time a real world bug was the cause of a computer not working!
Remember to read independently for 20 minutes too!